Danesh is a Unity plugin designed to make it easier to learn about and work with procedural generators. It already has some cool features, and we have lots more planned.
Rapidly generate content and tweak variables to see the effects
Describe things you want to see in your content, and let Danesh measure it
Create interactive visualisations of what your generator is doing
Let Danesh automatically find variable settings to achieve certain goals
If you're interested, you can read more about Danesh in the following papers:
Towards The Automatic Optimisation Of Procedural Content Generators [PDF]
Computational Intelligence in Games (CIG), 2016
Danesh: Helping bridge the gap between procedural generators and their output [PDF]
Procedural Generation Workshop at FDG, 2016
We're hoping to get some brand new tutorials and videos ready about Danesh really soon.
Danesh is primarily developed by Michael Cook (@mtrc on Twitter),
a researcher from Falmouth University's Metamakers Institute.
You can email him at cutgarnet -at- gmail.com